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Pi steam link
Pi steam link










pi steam link

Hopefully Keume isn't alone looking at this stuff. That is rather a lot of bugs for a very basic game mechanic. I'm 80% sure that this is actually the "random derail" bug, and the car has technically derailed, then bounced back onto the track right away, so it's still rolling along uncoupled. Sometimes cars will just become uncoupled while driving along. You just connect, press B/O, minimize Big Picture and you're on your desktop. It works exactly the same on any device that supports Steam Link, whether it's the dedicated hardware, a Raspberry Pi, an Android device, etc. Rather frustrating these dancing links.ĥ. The client device has nothing to do with what you can do with Steam Link. Back up a few minutes later, and there's somehow a link just sitting in A without a pin, and B now has a pin without a link. Pull the pin on A leaving B behind, with a link and pin in B waiting for reconnection, and A empty.

pi steam link

Sometimes while switching, a link will somehow jump to the wrong car. Surely there's a way in Unreal to disable physics until all assets have fully loaded (don't try to get clever with the order stuff loads in, that way ends in tears.)Ĥ. The cars of course rolled away a considerable distance and it became a mystery game for a while hunting for them. I've had a train parked on a hill, with the only brake on the engine at the top, lose every single link and pin at game start. On load, links and pins don't always spawn in before physics starts. From what I've seen, if a link or pin isn't part of a complete couple, it isn't saved.ģ. Uncoupled links and pins tend to vanish on save/load.

pi steam link

What's worse they're the same keybind! There's no way to work around the issue by setting mouselook and insert/remove pin to different keys.Ģ.

pi steam link

This is the most annoying of these bugs! Since you need to hold RMB to look around while in the locomotive UI, many players myself included will still have it held down out of habit after leaving that UI and walking down the train. Pins will unpin simply by waving the mouse across the coupler area with the RMB held down. It should be do-able without a PIN (particularly when a Steam Link is supposed to be doing the pairing). The issue that leads me to having to exit Family View is the re-pairing of controllers. I can no longer enter the PIN with children viewing, or else it makes Family View worthless for controlling their content access. When having to enter a pin to exit Family View mode the new big picture mode leaks the PIN to any viewers.












Pi steam link